Max Payne 2

This game ought to be loved by any film/comic fanatic, but it probably isn't. Right from the outset Max Payne 2, like the original game does its storytelling not just with cut scenes, but with stylish comic book style panes and voice acting. This game is rich with storyline and plot elements, following the life of cop Max Payne (god knows how he's still a cop after all the people he killed in the first game!) and the strange love story of a fellow female mass killer, Mona Sax. The story and levels are also interspersed with various dream sequences and the plot is not always chronological, which may seem a bit confusing at first, but when you get a bit more engrossed and start figuring things out, it's all good. Although playing the first game certainly isn't a prerequisite of fully enjoying this one, though it can only add to the experience if you are able to play them in the intended order.

This game is deeply reminiscent of Tarantino films in general, or any films that are rich with visceral violence. The one film that I can say that the two Max Payne games are most like is Sin City, which itself is based on a series of comic books. So generally speaking if you're not a fan of gratuitous violence and gore, you might not like this one.

To start off with Max Payne 2 seems like your average first person shooter; you've got lots of enemies, lots of guns and a place to go. This game sets it apart from all other first person shooters because it makes the effort to model the different speeds and velocities that bullets travel at when fired from different games, a feature which is lacking in every other FPS game that springs to mind. That's not the neat feature, because of that feature it can add bullet time, which everyone should be familiar with (go watch The Matrix if you don't. Oh and don't bother with the other two films, but DO bother with The Animatrix sub-series, whilst I'm on the subject of The Matrix films!). So you're there with multiple enemies with automatic rifles, a few bullets left in the clip and no place to go. No problem, just right click with your mouse, which sets Max into a deep state of concentration and let rip in stylish slow motion, abling you to target the goons with extra precision and giving you extra time to react to incoming fire. Ace. You can also use this bullet time mode in conjunction with certain movements to activate special moves, like diving across an entrance to a corridor in slow motion, whilst firing into any enemies that lay wait and landing in the safe haven of a wall. Also, occasionally, it activates stylish little cut scenes like when you reload in bullet time and the camera swings round Max to show this, or if you get a head shot with the sniper rifle and the camera swings round the bullet and follows it into the poor bloke's head.

The game's weapons are a bit samey, nothing innovative happening there, though I would have liked to see a gun with a high rate of fire, like a minigun or something, that could be unlocked. That would have been a lot of fun to play around with, especially in bullet time. However the graphics engine has been improved since Max's first outing, as well as the physics system. The levels are also a bit samey, with only a few memorable ones which sees Max needing to navigate a sort of messed up Fun House.

I suppose other than the aforementioned bullet time, you are left with an average FPS with nothing much to add, but it's still worth a play especially if you enjoyed the style of Sin City.

3.0 / 4.0
  .. Posted by James