Far Cry

Upon purchasing this at my local game shop, I was informed by the two people at the counter that I was in for a really good game with this one. They even said that it is almost as good as Half-Life 2. This almost made me run back to my house cursing my computer that takes a whole minute to boot up.

So you play Jack Carver, who in the intro is happily sailing his yacht with an attractive woman in the bright sunshine in clear, tropical water when a rocket hits the boat and sends Jack flying. When you come to you realise that the island that you're on is populated with a lot of mercenaries, clearly intent on finding you. Later on you also realise why they want to stop you, a mad old scientist (yeah, another one!) is performing genetic experiments, the fruits of his labour creating Trigens, which are, well monsters really. Unfortunately for you, they start escaping during your stay on the island. The thing that struck me that sets FarCry apart from your average FPS is that, rather than being set in dark and dingy claustrophobic corridors, as is the usual FPS setting, FarCry instead decides to place you on a tropical island in the bright sun. Nothing could be more refreshing to the FPS genre than a clear deviation on the level setting as this, it's almost literally a breath of fresh air. There is the odd bit when you do find yourself in an enclosed and dark environment indoors, but still. The method that you play this game is also clearly different to most first person shooters, because with the added expansive environment, it allows the player an added element of freedom allowing the player to decide exactly how to complete the current objective. Some of the outdoor levels really are huge, some of which with no noticeable level boundaries at all, allowing the player complete freedom about where they want to go and how they want to get to a certain place. With one of the examples, I needed to get on to an adjacent island and get up on one of the large hills to blow up a radio tower. Sounds simple enough, though I found out that this was very difficult, stealth was not an option because there were watchtowers everywhere and every time i managed to pick a guard off stealthily, someone always noticed and hell broke loose. As for just running up, well believe me, I tried multiple times. That's when I realised, before travelling on to the island, I could drive a buggy on to a carrying crate that was attached to a patrol boat, drive that patrol boat over and be able to drive the buggy up the hill to the radio tower, thus evading all of the incoming fire. Oh! Did I mention there were vehicles?! From humvees with mounted machine guns, patrol boats with machine guns and rocket launchers, trucks, to hang gliders can all assist you to get from A to B in a rather dauntingly sized level.

I have to also commend the AI, it is perhaps the best I have ever seen in a game. If you like being stealthy, then you have to be aware of the methods that you could possibly be detected. You've got your normal sight detection, so you can hide in the local flora or in dark corners and avoid being noticed, but what really impressed me was the hearing detection. I'm not just talking about jumping and running about and people will hear you, but I noticed that by using different weapons that sound louder and quieter respectively I could be stealthy depending on what I fire with. So for example, using my binoculars I spied a load of mercenary goons on a nearby beach. No problem, I thought as I didn't need to go that way, so I just crept by without alerting them. I then came up to a base which I needed to infiltrate, being guarded. So I aim carefully and pick some of them off with single shots with my trusty M4. Just as I was reloading, safely hidden in the bush with the remaining guards running about like headless chickens working out where I was, I realised to my horror that the guards from the beach had heard my shots from my loud weapon, knew where I was and were creeping up behind me. Being that I was now pinned in from both sides, I didn't stand a chance, but it didn't stop my from appreciating the decent AI to achieve this. Different weapons have different noise values and you can see how far the noise travels on your radar. You can also exploit this noise effect by throwing rocks about, so that guards think that there's something going on over a different way and you can creep past them.

The physics system is quite good, yeah it's no Half-Life 2, but because it came out before, FarCry deserves some credit. You can push barrels downstairs and it will run into unsuspecting goons at the bottom, you can shoot lights and they will swing, dynamically moving all of the shadows in the room creating an eerie effect and so on.

The difficulty too remained challenging throughout the whole game, something which doesn't usually happen to me as I leave it on normal difficulty and usually breeze through a game first time. I'm guessing that didn't happen for me with FarCry because of the AI auto balance, which I'm reliably informed that it makes things slightly harder when you're breezing through it, and loosens up when you're finding things difficult. I'm not quite sure how it does this, but I'd say it works as I certainly found it the right amount of challenging the first time I played through it.

Almost everything about this game has a certain element of something special or uniqueness to it. It is truly an enjoyable game to play. For me, it stands out as a needle in the haystack that is FPS games.

3.9 / 4.0
  .. Posted by James